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C# for Students
Appropriate Courses: C# Programming - Introductory and C# Programming - Intermediate to Advanced.

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See More Value Packages

Douglas Bell
Mike Parr

ISBN: 0321176650
Publisher: Addison-Wesley
Copyright: 2004
Format: Paper Bound w/CD-ROM; 464 pp
Published: 04/22/2004
Status: Available 

Our Price: $69.99

About the Book 


If you are new to computer programming then this book is for you! Starting from scratch, it assumes no prior knowledge of programming and is written in a simple, direct style for maximum clarity. 

C# ('C Sharp') is an object-oriented, network-enabled programming language, developed expressly for Microsoft's .Net platform.  C# provides the features that are the most important to programmers:  object-orientation, graphics, GUI components, multimedia, internet-based client/server networking and distributed computing. 
 
'C# for Students' will explain key programming concepts and the central ideas of object oriented programming, using C# as the vehicle language.

Features


  • Programming for graphics is used from the start, and graphics are used repeatedly throughout the text to illustrate ideas.  This approach engages the interest of the reader and improves their understanding. 
  • Objects introduced later.  Delaying the coverage of objects until basic control structures and methods have been covered gives a firm foundation to the understanding of programming 
  • Complete programs are used rather than fragments to aid understanding 
  • Examples (an information system, computer game and a mathematical problem) are used to illustrate key programming concepts throughout the text 
  • Self test questions will appear on every page, as well as exercises, programming principles and programming pitfalls.  The book is accompanied by a full online supplements package
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Introduction to Computer Programming Courses (Intro to Computer Programming)

 Table of Contents


Preface
1. The background to C# 
2. The C# development environment
3. Introductory graphics
4. Variables and calcuations
5. Methods and arguments
6. Using objects
7. Selection
8. Repetition
9. Debugging
10. Writing classes
11. Inheritance
12. Calculations
13. Data structures - list boxes and array lists
14. Arrays
15. Arrays - two-dimensional
16. String manipuation
17. Exceptions
18. Files
19. Console programs
20. Object-oriented design
21. Program style
22. Testing
23. Interfaces
24. Polymorphism
Appendices
Bibliography
Index



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