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Problem Solving with C++: The Object of Programming, 5/E
Appropriate Courses: C++ - Intro to Programming, C++ - Programming for Business,
C++ - Programming for Technology.

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Walter Savitch, University of California at San Diego

ISBN: 0-321-26865-2
Publisher: Addison-Wesley
Copyright: 2005
Format: Paper; 960 pp
Published: 05/14/2004
Status: Available 

Our Price: $89.99

About the Book 


Problem Solving with C++, 5e brings the best-selling text book for introducing C++ to fully embrace the most up-to-date C++ standards. Suitable for beginning students, the text covers C++ and basic programming techniques. Students will learn how to define their own classes while gaining a solid understanding of basic tools such as simple control structures and function definitions. By defining their own classes early, students are getting a hands-on experience unrivaled by any other text on the market.

Flexible by design, the order in which chapters and sections are covered can easily be changed without any loss on continuity in reading. Instructors can therefore mold this text around the way they want to teach rather than have the text dictate their course's organization.

Features 


  • Contains complete chapters on Inheritance, Exception Handling, and Templates. 
  • Creates a flexible style written with a measured approach to classes designed to allow classes to be covered at any time. 
  • Presents C++ examples in the context of complete, fully executable C++ programs that can be downloaded from the World Wide Web for manipulation. 
  • Includes numerous case studies and examples that demonstrate programming and C++ topics and instill good program habits. 
  • Maintains extensive pedagogy of exercises, programming projects, programming tips, programming examples, programming pitfalls, and summary boxes, all used to make the material understandable for readers. 
  • Uses a friendly and motivational writing style that is appropriate for beginners. 
  • Available in a special Visual C++ edition that includes this book with Savitch's Visual C++ for .Net Companion, including the Visual C++ compiler.
Related Books

Introduction to Computer Programming Courses (Intro to Computer Programming)

 Table of Contents


1. Introduction to Computers and C++ Programming.
Computer Systems.
Programming and Problem Solving.
Introduction to C++.
Testing and Debugging.

2. C++ Basics. 
Variables and Assignments.
Input and Output.
Data Types and Expressions.
Simple Flow of Control.
Program Style.

3. Functions that Return a Value.
Top-Down Design.
Programmer-Defined Functions.
Procedural Abstraction.
Local Variables.
Overloading Function Names.

4. Functions for All Subtasks. 
void-Functions.
Call-by-Reference Parameters.
Using Procedural Abstraction.

5. I/O Streams as an Introduction to Objects and Classes. 
Streams and Basic File I/O.
Tools for Stream I/O.
Character I/O.
Inheritance.

6. Defining Classes. 
Structures.
Classes.
Abstract Data Types.

7. More Flow of Control.
Using Boolean Expressions.
Multiway Branches.
Designing Loops.

8. Friends and Overload Operators.
Friend Function.
Overloading Operators.

9. Separate Compilation and Namespaces.
Separate Compilation.
Namespaces.

10. Arrays.
Introduction to Arrays.
Arrays in Functions.
Programming with Arrays.
Arrays and Classes.
Multidimensional Arrays.

11. Strings and Vectors.
An Array Type for Strings.
Vectors.

12. Pointers and Dynamic Arrays.
Pointers.
Dynamic Arrays.
Classes and Dynamic Arrays.

13. Recursion.
Recursive Functions for Tasks.
Recursive Functions for Values.
Thinking Recursively.

14. Templates
Templates of Algorithm Abstraction.
Syntax for Class Templates.

15. Pointers and Linked Lists. 
Nodes and Linked Lists.
A Linked List Application.

16. Inheritance. 
Inheritance Basics.
Inheritance Details.
Polymorphism.

17. Exception Handling.
Exception Handling Basics.
Programming Techniques for Exception Handling.

18. Standard Template Library. 
Iterators.
Containers.
Generic Algorithms.

Appendices.
Appendix 1. C++ Keywords.
Appendix 2. Precedence of Operators.
Appendix 3. ASCII Character Set.
Appendix 4. Some Library Functions.
Appendix 5. The Assert Statement.
Appendix 6. Inline Functions.
Appendix 7. Overloading the Array Index Square Brackets.
Appendix 8. The This Pointer.
Appendix 9. Overloading Operators as Member Operators.




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