About the Book
Absolute Java offers complete coverage
of the Java programming language. Written by Walt Savitch, one of the most
widely read authors in the area of programming, it provides all the tools
necessary for experienced and novice programmers to master Java, including
thorough coverage of the Java Library, complete and fully executable code
throughout, sections highlighting programming tips and common pitfalls,
and a logical order of coverage of Java topics in order for students to
better understand the language.
The book is appropriate for introductory
courses covering Java, intermediate programming courses introducing Java
to students familiar with another language, or as a reference for students
and industry professionals.
Features
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Language features are presented in context
of complete working Java programs.
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Complete (language focused) introduction to
Java as well as core object-oriented programming and other programming
techniques.
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Contains extensive coverage of Java Libraries.
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Pedagogical use of full-color presentation
to aid in student's learning of code structure.
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Introduces modern programming topics such
as UML, multithreading, JavaBeans, servlets and databases.
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Contains extensive pedagogy including: pitfalls,
programming tips, and self-test exercises with answers.
Related
Books
Introduction to Computer Programming Courses
(Intro
to Computer Programming)
Table of Contents
1. Getting Started.
Introduction to Java.
Expressions and Assignment Statements.
The Class String.
Program Style.
2. Console Input and Output.
Screen Output.
JOptionPane.
Console Input Using BufferedReader.
Input Using ConsoleIn.
3. Flow of Control.
Branching Mechanism.
Boolean Expressions.
Loops.
4. Defining Classes I.
Class Definitions.
Information Hiding and Encapsulation.
Overloading.
Constructors.
5. Defining Classes II.
Static Methods and Static Variables.
References and Class Parameters.
Using and Misusing References.
Packages and javadoc.
Arrays.
Introduction to Arrays.
Arrays and References.
Programming with Arrays.
Multidimensional Arrays.
7. Inheritance.
Inheritance Basics.
Encapsulation and Inheritance.
Programming with Inheritance.
8. Polymorphism and Abstract Classes.
Polymorphism.
Abstract Classes.
9. Exception Handling.
Exception Handling Basics.
Throwing Exceptions in Methods.
More Programming Techniques for Exception
Handling.
10. File I/O.
Introduction to File I/O.
Text Files.
The File Class.
Binary Files.
Random Access to Binary Files.
11. Recursion.
Recursive void Methods.
Recursive Methods that Return a Value.
Thinking Recursively.
12. UML and Patterns.
UML.
Patterns.
13. Interfaces and Inner Classes.
Interfaces.
Simple Uses of Inner Classes.
More About Inner Classes.
14. Linked Data Structures.
Java Linked Lists.
Trees.
15. Collections and Iterators.
Vectors.
Collections.
Iterators.
16. Swing I.
Event-Driven Programming.
Buttons, Events, and Other Swing Basics.
Containers and Layout Managers.
Menus and Buttons.
Text Fields and Text Areas.
17. Applets.
A Brief Introduction to HTML.
Programming Applets.
Applets in HTML Documents.
18. Swing II.
Window Listeners.
Icons and Scroll Bars.
The Graphics Class.
Colors.
Fonts and the drawString Method.
19. Java Never Ends.
Multithreading.
JavaBeans.
Java and Database Connections.
Appendix 1. Keywords.
Appendix 2. Precedence and Associativity
Rules.
Appexdix 3. Unicode Character Set.
Appendix 4. Summary of Classes and
Interfaces.
Appendix 5. ConsoleIn.
Index. |