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Problem Solving with C++: The Object of Programming,
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Walter Savitch, University of California, San Diego

ISBN: 0-321-19720-8
Publisher: Addison-Wesley
Copyright: 2003
Format: Paper Bound with PIN; 1024 pp
Published: 08/06/2003
Status: Available 

Our Price: $89.99

About the Book 


Problem Solving with C++, 4e is a revision of one of the leading books for courses introducing programming in C++. The text explains C++ and basic programming techniques in a way suitable for beginning students. This book adapts to the syllabus created by the instructor rather than making you adapt to the book. The order in which the chapters and sections are covered can easily be changed without loss of continuity in reading the text.

The book teaches students how to define their own classes, while ensuring a solid understanding of basic tools such as simple control structures and function definitions. A measured approach is taken toward classes, teaching students how to write simple classes at first, then constructors are added, then overloading simple operators, then overloading the I/O operators <<<< and >>>>, and so forth. By defining their own classes early, students are getting a hands-on experience not provided by those texts that merely teach how to use classes in the beginning.

This book also comes with Addison-Wesley's CodeMate. This online program competency builder transforms a student's reading experience into a dynamic programming environment with a click of a mouse. CodeMate allows students to view, compile, run, and edit programming problems directly from the textbook without installing a compiler.

Package Contents: 

  1. 1 Problem Solving with C++: The Object of Programming, 4/E by Walter Savitch
  2. 2 Problem Solving with C++ CodeMate Access Card, 4/E by Walt Savitch
  3. 3 CodeMate Sticker, 3/E by John Lewis and William Loftus
Problem Solving with C++, 4e is a revision of one of the leading books for courses introducing programming in C++. The text explains C++ and basic programming techniques in a way suitable for beginning students. This book adapts to the syllabus created by the instructor rather than making you adapt to the book. The order in which the chapters and sections are covered can easily be changed without loss of continuity in reading the text.

The book teaches students how to define their own classes, while ensuring a solid understanding of basic tools such as simple control structures and function definitions. A measured approach is taken toward classes, teaching students how to write simple classes at first, then constructors are added, then overloading simple operators, then overloading the I/O operators <<<< and >>>>, and so forth. By defining their own classes early, students are getting a hands-on experience not provided by those texts that merely teach how to use classes in the beginning.

Features 


  • Contains complete chapters on Inheritance, Exception Handling, and Templates. 
  • Creates a flexible style written with a measured approach to classes designed to allow classes to be covered at any time. 
  • Presents C++ examples in the context of complete, fully executable C++ programs that can be downloaded from the World Wide Web for manipulation. 
  • Includes numerous case studies and examples that demonstrate programming and C++ topics and instill good program habits. 
  • Maintains extensive pedagogy of exercises, programming projects, programming tips, programming examples, programming pitfalls, and summary boxes, all used to make the material understandable for readers. 
  • Uses a friendly and motivational writing style that is appropriate for beginners. 
  • Available in a special Visual C++ edition that includes this book with Savitch's Visual C++ for .Net Companion, including the Visual C++ compiler. 
Related Books

Introduction to Computer Programming Courses (Intro to Computer Programming)

 Table of Contents


1. Introduction to Computers and C++ Programming.
Computer Systems.
Programming and Problem Solving.
Introduction to C++.
Testing and Debugging.

2. C++ Basics. 
Variables and Assignments.
Input and Output.
Data Types and Expressions.
Simple Flow of Control.
Program Style.

3. Functions that Return a Value.
Top-Down Design.
Programmer-Defined Functions.
Procedural Abstraction.
Local Variables.
Overloading Function Names.

4. Functions for All Subtasks. 
void-Functions.
Call-by-Reference Parameters.
Using Procedural Abstraction.

5. I/O Streams as an Introduction to Objects and Classes. 
Streams and Basic File I/O.
Tools for Stream I/O.
Character I/O.
Inheritance.

6. Defining Classes. 
Structures.
Classes.
Abstract Data Types.

7. More Flow of Control.
Using Boolean Expressions.
Multiway Branches.
Designing Loops.

8. Friends and Overload Operators.
Friend Function.
Overloading Operators.

9. Separate Compilation and Namespaces.
Separate Compilation.
Namespaces.

10. Arrays.
Introduction to Arrays.
Arrays in Functions.
Programming with Arrays.
Arrays and Classes.
Multidimensional Arrays.

11. Strings and Vectors.
An Array Type for Strings.
Vectors.

12. Pointers and Dynamic Arrays.
Pointers.
Dynamic Arrays.
Classes and Dynamic Arrays.

13. Recursion.
Recursive Functions for Tasks.
Recursive Functions for Values.
Thinking Recursively.

14. Templates
Templates of Algorithm Abstraction.
Syntax for Class Templates.

15. Pointers and Linked Lists. 
Nodes and Linked Lists.
A Linked List Application.

16. Inheritance. 
Inheritance Basics.
Inheritance Details.
Polymorphism.

17. Exception Handling.
Exception Handling Basics.
Programming Techniques for Exception Handling.

18. Standard Template Library. 
Iterators.
Containers.
Generic Algorithms.

Appendices.
Appendix 1. C++ Keywords.
Appendix 2. Precedence of Operators.
Appendix 3. ASCII Character Set.
Appendix 4. Some Library Functions.
Appendix 5. The Assert Statement.
Appendix 6. Inline Functions.
Appendix 7. Overloading the Array Index Square Brackets.
Appendix 8. The This Pointer.
Appendix 9. Overloading Operators as Member Operators.




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