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Experiments in Java: An Introductory Lab Manual
Appropriate Courses: Intro to Programming / CS1 course - Java.

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Samuel A. Rebelsky, Grinnell College

ISBN: 0-201-61267-4
Publisher: Addison-Wesley
Copyright: 2000
Format: Paper; 490 pp
Published: 12/10/1999
Status: Available 

Our Price: $39.99 

About the Book 


This lab manual is an appropriate supplement for any Introduction to Programming / CS1 course that uses the Java programming language. Its hands-on exercises are intended to help students improve their understanding of the fundamental structures in Java.

This manual is separated into three parts. The first part presents the core of the Java language. These six sessions provide experience with core features and principles of the Java programming language. They provide enough breadth and depth for readers to learn more of Java on their own or in further courses. The second part of the manual helps students explore some issues pertaining to algorithms. In this part, recursion is considered, as well as a few important searching algorithms. Ways to analyze algorithms are also looked at. In the final part of the manual, a number of Java-oriented sessions cover additional topics such as graphics, inheritance, and object design that are not described in the core sessions.

Features


  • Eighteen laboratories, each including: -Introductory Material -New Skills that students will develop in the exercise -Required Files to modify in the exercises -Discussion of topics covered in the laboratory session -Experiments to reinforce the discussion -Post-Laboratory Problems to enhance understanding -Notes on selected problems 
  • Focuses on applications, but includes applets in optional laboratories (G1, and J1-J5). 
  • Includes material on core Java topics, as well as some advanced topics and graphics coverage. 
  • Provides an objects-first approach. 
  • Written using the Java 2 platform. 
  • Designed to work with any textbook. 


Related Books


Introduction to Computer Programming Courses (Intro to Computer Programming)

 Table of Contents


Session J1: An Introduction to Java. 
Session J2: Objects and Methods. 
Session J3: Building Your Own Classes. 
Session J4: Boolean Expressions and Conditionals. 
Session J5: Control Structures for Repetition. 
Session J6: Arrays and Hash Tables. 
Session A1: Recursion. 
Session A2: Searching. 
Session A3: Analyzing Algorithms. 
Session G1: Graphics and Applets. 
Session G2: Java's Abstract Windowing Toolkit. 
Session G3: Java's Abstract Windowing Toolkit, Continued. 
Session O1: Object-Oriented Design. 
Session O2: Inheritance. 
Session O3: Interfaces and Polymorphism. 
Session X1: Primitive Types. 
Session X2: Vectors. 
Session X3: Input, Output, Files, and Exceptions. 




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